Glossary
This is a glossary of various terms used throughout the site. Many of these are specific to the America Online environment.
A
- ACK
-
See Acknowledgement
- ACK Packet
-
A specific type of P3 packet used to communicate acknowledgement information.
- Acknowledgment
-
When either a client or host transmits information to the other side that acknowledges receipt of one or more P3
DATA
packets. This can be done withACK
packets or via piggybacking. - Atom
-
A command in FDO
C
- Client
-
Software that runs an end-user's computer. Communicates with a host.
- CRC
- Cyclic Redundancy Check
-
An error-detecting code computed over various packet fields.
D
- DATA Packet
-
A specific type of P3 packet used to communicate tokens between client and host.
- DOD
- Download On Demand
-
A mechanism for updating artwork, forms, and on the client.
F
- FDO
-
The client command language. Typically used for creating forms displayed by the client, however also includes additional functionality (such as logging off the client.)
- Form
-
A window in the client.
- Form Definition Opcode
-
See FDO
- Form Definition Operator
-
See FDO
G
- GID
-
See Global ID
- Global ID
-
A unique 32-bit numeric identifier. Similar in intent to a GUID or UUID, though with a much smaller range.
- Gratis ACK
-
An
ACK
packet sent when a specific number of packets have been received and no acknowledgements has been sent by piggybacking.
H
- Host
-
Server software that clients communicate with.
I
- IM
-
Instant Message
- IP
-
Information Producer, or Internet Protocol (which one depends on the context)
P
- P3
-
The underlying protocol used to communicate between client and host. P3 is an acronym for Playnet Proprietary Protocol.
- Piggybacking
-
Using an outbound packetsto transmit acknowledgement information. This avoids the need to transmit a separate
ACK
packet, and thereby reduces the number of packets transmitted.
S
- Sliding Window
-
A method of feedback-based flow control used by P3 to control the rate at which packets are sent back and forth.
T
- TOD
-
See Tool On Demand
- Token
-
A message sent between client and host. The first two bytes identify the type of token, and the rest of the bytes are the token data.
- Tool
-
A component of the client. Implemented as a DLL with specific exports.
- Tool On Demand
-
A mechanism for updating client tools.